So, whats happened lately on NarniaMUSH? Lord Peridan slew a talking wolf, and was branded an outlaw by the King. Then, after returning from the dead and going on a rampage across the Kingdom, the vile White Witch Jadis kidnapped King Caspian, but before we could rescue him, Lord Peridan (who, it turned out, was just spying on the Witch) helped the King free. Of course, now we're none to happy with the Witch, but with Calormen to the south greedily eyeing our border, and the threat of invasion, can we really afford to expend our forces tackling the Witch? And just when we thought it couldn't get any worse, a Tarkaan from the south was found dead in Narnia, and we have a week to find the killer before the Tisroc (may-he-live-forever) invades... and who knows what the White Witch will do next? And as if that wasn't bad enough, the race across the ocean has been put off again, until these other troubles are resolved. Hmph! / _ _ _ |\ | |\ /| | | \ | _. _ _ ' _. | \/ | _ | _ | \ | '_| |' ` |' ` | '_| | |( \ (_ |' ` | \| (__\ | | | | (__\ | | \__)__)| | | ` ' ` ' ` -' NarniaMUSH is a TinyMUSH 2.0 based on "The Chronicles of Narnia" novels by C.S. Lewis. The most well known of these is _The_Lion, _the_Witch_and_the_Wardrobe_. NarniaMUSH is set just after _The_Voyage_of_the_Dawn_Treader_, though some liberties have been taken with the story line. The four young Kings and Queens have returned to Narnia, as have many of the creatures and characters from the other novels. NarniaMUSH boasts the following features: - The Characters. There are still a few Feature Characters, those named in the books, that have not yet been claimed. Drop by and ask one of our wizards for help! Of course, making your own character from scratch is more fun, and we have some handy tools to help you get yourself set up and ready to play. - Quests! Now that most of the lands and islands are complete, we've been having adventures and expeditions. Some are spontaneous, others pre-planned. Some last a few hours, a few take weeks! - The Kingdoms. Within Narnia, the Lantern Waste, Beaversdam, Beruna, the Dancing Lawn, Marshwiggle Marshes, the Forests and Cair Paravel are all built, and ready to explore. Archenland's good King Nain has done a wonderful job, and Anvard castle and the Pass into Narnia are some of the best building we have. The vast Calormene Desert is present, but easy to get lost in, and the southern land of Calormen is progressing, its many towns and cities given a unique Arabian flair. (Not everything is done, however - if you enjoy building, there will be something there for you!) - An Ocean. Ships can be constructed to sail between the many islands of Narnia's Eastern Ocean. While the system is detailed, it is designed to be easy to use and requires virtually no training. There are about fifteen ships sailing the oceans, between such islands as Galma, Terebinthia, The Lone Islands, Dragon Island, Dark Island, Isle of the Voices, and the Last Sea. A few from the books remain to be built, while others still are waiting in your imagination! - A Weather system. Most exterior rooms change with the times of day, seasons of the year, winds and precipitation. The system is easy to use, and very detailed. Weather rooms may even use the global spoofer, so that creatures in the room see and hear the weather changing. Please, feel welcome to stop by NarniaMUSH, located at: quadra.gb.nrao.edu (192.33.116.113) port 6250 Create a character, or login as Guest and take a look around the lands of Narnia. (Brought to you by Tash@NarniaMUSH, evil god-type creature of Narnia's pantheon, and all around fun guy.)